27th Jun, 2007

Digital Nirvana Expands

I have added four new openspaces regions to Digital Nirvana.
Openspaces are low-prim regions that are, as the name implies, meant to be used as open space rather than for builds with lots of prims or a lot of people present at one time.
The open spaces are called Brane One, Brane Two, Brane Three, and Brane […]

23rd Mar, 2007

New Role: Land Manager

I am now an estate manager for one…and soon to be more…estate. My role is to setup the  estate for land rentals and smooth-out the estate’s day to day operations.
The estate already has guests (tennants) and since I don’t own the sim, doing things like moving parcels of land around, setting up a rental system, […]

7th Mar, 2007

Building in SL: Patterns

Although busy in my real life (RL), when I am in SL I am making things.
SL, to me, is a series of patterns which are expressed in different ways: prims, animations, scripts, sounds, etc. Since there are, fundamentally, a limited set of operations you can perform on a given type (prim, animation, etc), that makes it easier […]

Secondlife has experienced tremendous growth recently. One of the main issues is concurrent use - it peaked at 34,000 residents online sometime in February.
When the number of concurrent users is above 30,000, all of SL becomes very slow. I personally login at odd times when I need to get some work done or return things […]

I was planning to get another sim because the area where my mainland rentals are is getting very laggy.
Those plans have been cancelled - I am just tired of being called names, and generally not being treated very well. It is not worth the headache of getting another island, managing it and worrying about tier […]

Blindz, my latest product is now available on SLExchange and in-world. Here is the advertisement that appears in-world and on SLExchange.
Blindz, in short, is a set of window blinds and a controller. Most window blinds available in SL use a combination of texture and transparency to simulate a window blind’s open and closed appearance.
Blindz is […]

Imagine a programmer creating systems that move people, improve people’s lives, entertain, and make people feel secure.
 
Imagine delivering those systems…in boxes! In fractions of a second. And handling the financial transactions easily and securely.
 
Imagine buying and setting up and using those systems: a simple click of the mouse to buy, open a box, a few […]

Content creators and land owners are closing stores and removing their builds as a result of the CopyBot issue (discussed without naming it in the previous post here).
I am suprised about these knee-jerk reactions. More suprising is that these content creators only now realize that it is possible to copy prims since it has been possible to copy prims since […]

This is not a big deal. Most consumers (more than 80% I think) don’t care to copy creations - they like things for what they are and prefer to buy them. 
Your responses here paint your customers as thieves.
Remember when you started hearing about the RIAA going after grandmothers and babies? Most of the […]

Except for the land, Linen water, and Linden trees, the content you see in SL is entirely created by its users. While the SL experience is, in and of itself, great it is the content — the people, buildings, decorations, vehicles - that brings SL to life.
A group of independent developers has been working for […]

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